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The EPSCoR MILES program builds Idaho's capacity to study complex social-ecological processes, especially those associated with water demand and valuation of ecosystem services. This research characterizes patterns and identifies social drivers of urban growth and ecological change, including valuable ecosystem services.
This provides an example project illustrating the collider and rigidbody
functionality of Unity 5. The default.unity scene contains an inverted cube
(a cube with the normals reversed. Inside of the cube is a sphere
representing an ionic particle...
Prefab Camera Rig for a 135 degree field of view comprised of three 4:3
projectors with the left and right screens oriented 45 degrees from center.
This project also contains a modified first person controller adapted for the
camera rig.
This is a beta stage release of a Python library (using gdal, matplotlib,
numpy) for manipulating raster datasets, performing gradient analyses of DEMs
and producing georeferenced normal maps for Unity.
SlideProjector.unitypackage contains a prefab of a Projector object with a
customized shader capable of projecting animated or static textures onto
surfaces. The animation renderer alpha blends between frames. The projector
is intended to display...
This tool contains a static ProceduralTerrain class for building Unity
Terrain's with a bump mapped basemap texture (no detail maps). The
ProceduralTerrain class also includes functionality for building a Texture2D
normalmap from a 2d array of...
The SolarLunarTracking.unitypackage package for Unity 5 provides
astronomically accurate solar and lunar tracking. The tracking is used to
position lights and objects representing the sun and moon. The color
temperature of the sun light is...
Here's a demonstration of a listview for Unity's new UI. Provides a sortable
list view interface for Unity's new UI system. The columns are type aware
such that the numerical values, datetimes, and timespans can be intelligently
sorted. The row...
CubicYFcolormapShader_*.unitypackage contains a prefab of a Quadwith a
customized shader capable of reading single channel float32 geotiff datasets
and applying a colormap with monotonically increasing luminance. Internally
the shader normalizes...
SimTimeControls.unitypackage contains a prefab of a UI Panel for representing
and controlling time. The time control functionality is primarily intended to
aid in the visualization of biophysical processes (e.g. a hydrology model of
a watershed...