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EPSCoR MILES

The EPSCoR MILES program builds Idaho's capacity to study complex social-ecological processes, especially those associated with water demand and valuation of ecosystem services. This research characterizes patterns and identifies social drivers of urban growth and ecological change, including valuable ecosystem services.

Visit them at https://www.idahoecosystems.org

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Unity3d Collider Rigidbody Sandbox

This provides an example project illustrating the collider and rigidbody functionality of Unity 5. The default.unity scene contains an inverted cube (a cube with the normals reversed. Inside of the cube is a sphere representing an ionic particle (a particle with charge) The ion has a sphere collider with a physics material (Bouncy) and a rigidbody component. Together they make the ions and cube interact with the Unity Physics Engine. At start the Ions game object spawns a collection of Ion Prefabs. These ions all start with a random velocity and a positive charge. When they hit the walls they bounce and their polarity flops. If they hit an ion with an opposite charge they bond with one another by adding a FixedJoint component. The FixedJoint component also responds to the Unity Physics Engine. The joints are setup such that they will break if sufficient force or torque is applied. When the bond is broken the particles speed away from one another in opposite directions by applying forces to their respective rigidbodies that are proportional to their break force.
FieldValue
Modified
2018-09-27
Release Date
2016-07-14
Publisher
Identifier
6a4751c9-d9df-482e-816e-38ee5eafeb1e
Language
English (United States)
License
Author
Roger Lew
Contact Name
Roger Lew
Contact Email
Public Access Level
Public