CubicYFcolormapShader_*.unitypackage contains a prefab of a Quadwith a customized shader capable of reading single channel float32 geotiff datasets and applying a colormap with monotonically increasing luminance. Internally the shader normalizes the float data to between 0 and 1 based on the Min Value and Max Value fields specified in the inspector. The example depicts Normalized Difference Vegetation Index maps with a range of -1 to 1 so these values are specified as the Min and Max values respectively.
Data and Resources
| Field | Value | 
|---|---|
| Modified | 2018-09-18  |  
| Release Date | 2015-03-31  |  
| Publisher | |
| Identifier | 946fcf60-eff4-4260-b6a6-f41b953a587f  |  
| Language | English (United States)  |  
| License | |
| Author | |
| Contact Name | Roger Lew  |  
| Contact Email | |
| Public Access Level | Public  |  
      
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